WIND
6Air Eater
ATK:
2100
DEF:
1600
View:
2452
''A monster that feeds on oxygen, suffocating any who stand near.''
Air Eater — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 55 · Meta: provisional
- Primary role: Material body
Why it scores here
Air Eater is a vanilla Normal Monster (Level 6, WIND Fiend, 2100 ATK / 1600 DEF) with no effect, so its score comes from being a clean Level 6 Fiend body that always converts into material and is present in every sampled deck (18 of 18, 1 to 3 copies). Its 2100 ATK earned nothing. The 100% deck presence confirms it is a staple inside the Fiendsmith ecosystem, not that it is intrinsically powerful, and there is no combo evidence showing what it builds.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Present in 18 of 18 sampled decks at 1 to 3 copies, but with no searcher or live route in the evidence (verified deck stat; route inferred). |
| Combo & Conversion | 30 | No combo boards recorded (total combos 0); it only adds a body, with no effect to build further (verified from card type; combo absence is an evidence gap). |
| Resource Economy | 45 | A Normal Monster with no effect gives neither card advantage nor refuel; it is roughly card-neutral (verified from card type and text). |
| Effect & Interaction | 0 | No effect text, so it provides no negation, removal, or disruption (verified from card type). |
| Material Utility | 72 | Level 6 Fiend WIND is a generic material fit, and having no effect means it cannot be blanked (inferred from level, race, attribute, and text; no material role data). |
| Resilience & Flexibility | 60 | Cannot be effect-negated because it has no effect, but it is a single-zone body with no recovery or multi-turn value (inferred from card text). |
| Deck-Building Efficiency | 75 | Normal Monster with no garnet or lock restriction, and 1 to 3 copies in every sampled deck (verified from deck copy stats; splash-cost inferred). |
Calculation
Weight profile: Single primary role 'Material body / Normal' profile; no secondary blend. Intrinsic ≈ 61, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Plain Level 6 Fiend WIND body that remains a material because it has no effect to negate or blank
- Consistently included in the sample: 18 of 18 decks across Fiendsmith, Magical Musket and Heroic rows
- Clean to run: Normal Monster with no garnet or lock restriction and 1 to 3 copies
Weaknesses
- No effect: no search, no interaction, no card advantage
- No combo evidence showing what it converts into
- Extra copies become dead draws when the body is not needed (inferred)
Counters / choke points
- No counter evidence in the sample; effect-based negation does not apply because the card has no effect
Best use
Level 6 Fiend material body. Decks: Fiendsmith, Magical Musket.
Evidence & gaps
- Verified: Card type is Normal Monster: Level 6, WIND, Fiend, 2100 ATK / 1600 DEF; Description is flavor text only; no effect text is present; Present in 18 of 18 sampled decks, 1 to 3 copies (avg 1.56); Fiendsmith in 11 of 18 decks (61.1%)
- Observed: Co-occurs in 100% of the sampled decks with Fabled Lurrie, Maxx C, Ash Blossom & Joyous Spring, D/D/D Wave High King Caesar and S:P Little Knight; Four archetype rows (three distinct names; Fiendsmith appears under two IDs)
- Inferred: Level 6 Fiend WIND body fits generic material requirements in the Fiendsmith ecosystem (no material role data); Having no effect means it cannot be negated or blanked, so it always converts as material; Genericness is capped because most decks sit in one archetype family
- Data gaps: no combos supplied: combo conversion is text-only inference no material role or starter role data, so material and access routes are inferred no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only card text is flavor only; the role relies on type, level, race and attribute






